But having that option adds layers of accessibility to the experience without ever crippling the serious rally sim at its core. I find the Gamer setting feels fine with the assists off but overall it takes away the need to put weight over the front for turn-in and can feel a bit too responsive to me. But don’t be worried about Dirt 4 being too hard for you either, because with the Gamer physics setting and various assists available it’s far more welcoming. If you’re worried about Dirt 4 losing the brutal edge of Dirt Rally, don’t be. Weight shifting is improved, as is the feeling of aero grip at higher speeds. Simulation is my preference because it makes the entire experience a real wrestle with a wheel. “Dirt 4 has two physics modes – Simulation and Gamer – and leaderboards and online challenges segregate the two. No more cheeky reverse stages or repetitive shared track sections, and no more belting up and down the exact same stages for months on end Your Stage is a gamechanger for rally games. Five environments is probably the bare minimum Codemasters needed (the traits Dirt Rally’s Finland, Monaco, and Germany would have brought to this game are missed) but we’ve definitely gained more than we’ve lost here. Trackside detail is varied and the game’s pace notes – provided by Welshman Nicky Grist and Canadian Jen Horsey – are always accurate. Segments are seamlessly blended together. Most impressive of all, there’s nothing about Your Stage courses that makes it obvious they’ve been built by an algorithm rather than a bunch of humans. You can also save the ones you like most and share them with friends. “You can’t raise or lower bits of your custom tracks yourself, nor can you push and pull certain sections around to customise the end product, but the impact of having a unique stage curated for every career event (and a bottomless supply of them at your fingertips outside of the career mode) cannot be understated.
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